Stephen SchroederPerilous Wilde Post-MortemPerilous Wilde is an Adventure game I made for the Adventure X Jam in late 2021. If you haven’t played it, check out the Perilous Wilde…10 min read·Jan 21, 2022----
Stephen SchroederColor Cycling Part 3: Making Color Cycled ArtFor years, the great philosophers have asked: is Stephen ever going to make color cycling part 3? Well buckle up, we’re going to Art…9 min read·Dec 11, 2020----
Stephen SchroederMechanical Marvels — Quest for GloryI’m always interested to see people try out-of-the box new things, so I thought I’d start a series on games that try out bold mechanical…15 min read·Jul 5, 2020----
Stephen SchroederAlignment to be Crossed: Better Aids for MoralityThere’s a popular meme in which characters with some relation to each other — being from the same series or possibly genre — will be…6 min read·Mar 4, 2020----
Stephen SchroederinThe StartupDynamic Sprite Lighting in UnitySprites in Daedalus make use of Unity’s lighting system to appear with 3D-like properties.6 min read·Dec 28, 2019----
Stephen SchroederColor Cycling in Pixel Art 2: UnitySource code: https://github.com/Deivore/BlendShift.git5 min read·Sep 18, 2018--1--1
Stephen SchroederHacking Super Mario 64The first video game console I fell in love with was the N64, and at the time I was blown away by Super Mario 64. One of the first things I…9 min read·Feb 1, 2018----
Stephen SchroederDesigning for a schedule, Part IINow that I’ve finished The Sexy Brutale, like to talk about my thoughts on the game, what my expectations were met with, and where schedule…7 min read·Dec 1, 2017----
Stephen SchroederDesigning for Games with a ScheduleIn a narrative heavy game, most often the story follows the pace of the player, and it is the character’s interactions with the player that…15 min read·Nov 1, 2017----